New Changes in 3.0.2

Posted 1 year, 6 months ago at 11:52 am. 4 comments

If you haven’t been paying attention because you thought this was just all Wrath of the Lich King and it’s all hypothetical, it’s time to start paying attention. We are going to see a lot of the WotLK changes come out in the next patch to live. 

But I wanted to highlight some of the changes group by types of changes:

Poisons

  • Anesthetic Poison now also dispels one Enrage effect on the target.
  • Crippling Poison reduced to 1 rank, slowing movement by 70%.
  • Damaging poisons now scale with attack power.
  • Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
  • Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
  • Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
  • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
  • Wounding Poison no longer stacks, reduces healing by 50%.

Removal of Reagents

  • Pick Lock and Disarm Trap no longer require Thieve’s Tools.
  • Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
  • Vanish no longer requires the reagent Flash Powder.

Ability Changes

  • Cloak of Shadows cooldown increased to 1.5 min.
  • Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
  • Evasion, Sprint and Vanish cooldowns reduced to 3 min.
  • Gouge is now only 1 rank and causes damage based on attack power.
  • Kick is now only 1 rank and no longer causes damage.
  • Mutilate (Assassination) no longer requires you be behind the target.

Moving or Removal of Talents

  • Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
  • Dual Wield Specialization (Combat) moved to tier 1.
  • Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
  • Fist Weapon Specialization (Combat) removed.
  • Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Improved Sprint (Combat) moved to Tier 4.
  • Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
  • Lightning Reflexes (Combat) moved to tier 4.
  • Murder (Assassination) moved to tier 6, increases damage by 2/4%.
  • Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
  • Serrated Blades (Subtlety) moved to Tier 3.
  • Vigor (Assassination) moved to Tier 3.

Talents Changes

  • Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
  • Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
  • Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
  • Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
  • Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
  • Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
  • Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
  • Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
  • Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
  • Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
  • Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
  • Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
  • Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
  • Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
  • Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
  • Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
  • Lethality (Assassination) now also affects Riposte.
  • Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target’s armor.
  • Master of Deception (Subtlety) reduced to 3 ranks.
  • Mutilate (Assassination) no longer requires you be behind the target.
  • Murder (Assassination) moved to tier 6, increases damage by 2/4%.
  • Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
  • Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
  • Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
  • Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
  • Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
  • Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
  • Riposte (Combat) now slows the target’s melee attacks by 20% instead of disarming them, awards one combo point.
  • Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
  • Shadowstep (Subtlety) is no longer usable while rooted.
  • Surprise Attacks (Combat) now also increases Hemorrhage damage.
  • Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.

4 comments

4 Replies

  1. /clap

    wewt!

  2. Nice summary. I’ve been messing around with the new stuff on the PTR and I’m pretty happy with what I’ve seen so far!

    Elusiveness only takes blind down to 2m though, which is the same timer as the pvp trinket – it really means you need some other CC to force trinkets in arena now.

    It’s a small complaint compared to the new tools we have at our disposal!

  3. Bendyr Sep 16th 2008 Gravatar

    You forgot to mention that Kick is now off the GCD.


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