Rogues Stealth Past Patch 2.4.2
Posted 3 months ago at 10:31 am. 4 comments
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| The Rogue |
| by ~J-E-M |
Whether good or bad, Rogues are again ignored by the latest patch. However, a few things are definitely Rogue-related.
First, there’s the change to [Renataki's Charm of Trickery]. This Epic item, one of the five pieces of the set Madcap’s Outfit, was obtained from Zul’Gurub by collecting the four pieces of the bosses from the Edge of Madness. This once hard-to-obtain and relatively outdated trinket was one of the only items in the game to restore energy to Rogues. It has been reported to now give 20 energy back rather than 40 energy back on use at level 70. This makes it completely worthless in my eyes and I can’t see any Rogue going through the trouble of obtaining it during their 50-60th levels where it may be somewhat useful. At least now I can free up some inventory space.
A few other patch notes of note to Rogues:
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Most Main-Hand weapons are now One-Hand weapons. I’m not sure exactly how this is going to affect us overall. I cannot think immediately if there has ever been a main hand weapon I would have preferred to an off-hand weapon, but maybe something might emerge from this. I’m guessing this change is mostly for DPS warriors.
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The rogue talent Mutilate (Assassination) will no longer incorrectly appear multiple times in the combat log when used. I wonder if any Mutilate Rogues have been thinking that they might have received a stealthy damage boost from this error. ^_^
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Ability: Blade Flurry: This ability can no longer hit critters as its secondary targets and will now use a proper range calculation for all secondary targets. This is definitely a good thing as I’d rather have my Blade Flurry hit one of hostile targets in combat rather than some squirrel sitting nearby.
Well, that’s it! Like I said, this seems like a rather minor update as far as Rogues are concerned. Let me know if you see anything else that affects us!






They tend to ignore us a lot, lately. Which is good, because when they do pay us attention it’s only to nerf us even further into oblivion.
The change of main hand to one-hand weapons will mostly only affect lower-level combat sword rogues as many one-hand swords up to about level 35 or so are main hand only. So this opens up more weapon availability for our youngsters.
And, of course Mutilate wouldn’t get any kind of buff. Mutilate, much like all dagger builds is so full of epic fail, it should just be called the Epic Fail build.
Good observation, Khol. I don’t think there was ever enough swords available down at that level.
No comment on the Mutilate comment. ^_^
I’m a hardcore combat sword rogue, what can I say? I tried mutilate for a while and just didn’t like it in the least. It wasn’t nearly as much fun as swords…
Kind of leaving the subject of this blog a bit, but I think the main-hand change helps Enhancement more at higher levels than warriors due to Windfury mechanics and poor off-hand itemization for that spec. Fast offhands aren’t as bad for Fury as they are for Enhancement, from talking to a Fury warrior.
My cynical view of Blizzard’s activity leads me to believe that they were actually doing it to help DPS warriors specifically, though!